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Turn another and the sound leads you in the right direction. For example, one of the tasks you are faced with is ‘what is making that din?’ followed by a never ending echo of loud thuds. The game isn’t supposed to be a horror, but the foley work definitely leaves you feeling tense. It’s haunting without being scary, such as Amnesia. Despite there being little to no soundtrack, the foley work is what really sells the title. The sound design of this game is incredible. Yep, because that just isn’t terrifying is it Audio and Graphics: Spooky soundscapes and unsettling imagery There are no haunting spirits or anything you’re just extremely aware of the fact you’re in the middle of something nasty. There are no demons to outrun, or at least no physical demons to run from.
#The suicide of rachel foster trophy guide series
Rather than having jump scares, it’s just a continuous series of feeling incredibly tense.
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I definitely clutched my controller until my knuckles went white during certain elements. Although it isn’t really a horror game, it certainly feels like one. When you get to the beef of the story, it really starts to emphasise the horror aspect. Prior to this, you essentially just have to survive alone in the hotel, so finding food and making sure you don’t get consumed by the cold. It takes about four days before you can really sink your teeth into the death of Rachel Foster. Time is measured in days, which seem to pass very quickly once Nicole comes to terms with the fact she’s stuck for the next week or so. It’s most certainly uncomfortable at the best of times, but I think that’s one of the reasons it feels so absorbing. There’s an almost overbearing sense of horror and dread throughout the entire game. Scenes of her funeral are cut between turning pages, which is where extremely unique approaches to controls are taken.ĭiscover the untold secrets of Rachel Foster and her dark past I always feel like somebody’s watching me… The journey begins with our protagonist, Nicole, reading a letter from her deceased mother following the events that transpired. The photorealistic approach to graphics and movements reminds you that this isn’t just a game, but a ‘real world’ tale of grief and fear. The gameplay within The Suicide of Rachel Foster is indescribably compelling. It might be the only thing you can do to keep yourself safe. You are completely reliant on your senses for the majority of the game, so listen carefully. It’s a lot of walking as well: walking into danger, to be more specific. There’s a lingering feeling of something unsettling around you at all times, giving this game a PT feel. Eventually, you find yourself adding together the loose ends you came in to tie and unravel something completely unexplainable. The story is definitely uncomfortable it dives straight into an extremely heavy topic, but that’s just reflective of grief. Nicole’s only company is a voice on the other end of a phone, which guides her through the hotel and provides a series of tasks whilst you are abandoned in the last place you’d want to be in grieving. Revisit your memories in the form of VHS tapes
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